by Xisor » Fri Mar 16, 2018 2:22 pm
In some respects: absolutely. It's straight-faced, but in no way have I got the hint that they're presenting anything other than "this is not good".
It's more obvious in some places, and in other places it's explored more as a fairly realistic horror than a satire - a satirical idea followed by a more elaborate "what if" answered at great length (see Matt Farrer's works - less satire, more plausible SF dystopias).
Plenty of the novels are relatively insightless on this front - telling 'mere' human stories against a specific backdrop, but even then I'mnot sure they detract from 40k's satirical underpinnings as much as they look at a different aspect. (Like the Path of the Dark Eldar- one might quantifiably argue that the whole economy of Games Workshop's 40k rests on Space Marines, and that they are definitively "what 40k is", but I doubt that's a compelling argument outside the boardroom. PotDE then shows a wholly different twist compared to every other 40k story.)
But at it's barest bones: absolutely.
Look at ADB, Si Spurrier's and FW's Night Lords. It's all decked in flayed skin and torture and vindication and revenge against an unfair system, but *none* of the stories are about that on anything more than a superficial level. The hearts that drive them are tortured souls, people who self-sabotage time and again, people who're trapped in (and yet perpetuate) ridiculous systems. And who almost without exception lack any hint of self-awareness about it. They see everyone else as deluded or diluted fools, but they themselves have the wry, nihilistic twinkle in their inner eye - they personally see true where all the other sheeple just mosey along.
They're sentimental, but also horribly afflicted by a crushing system. Their rage and vindication isn't cosmic, or profound, at least no more than the angst of a 'woe is me' teen. (Though, I'll grant - satirising that in the context of hulking superwarriors is a brave and dangerous game. The layer of satire might well be viewed as a Poe, wherein people would look at it and say: "no, that's a good illustration and exploration of an idea; torture and mass-murder is actually a viable solution!". But that's a general danger of fiction. Indeed, any satire.)
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Schaef's routinely been trumpeting other views, like targets of satire being a necessity, and there being a difference between satire and mere humour/lampooning.
I'm sympathetic to those arguments. Indeed, given GW's entry into the FTSE 250 (?), it might be argued that the pulp, punk, satirical edge isn't just lost, but that it's sold out.
In that respect, I could view 40k as a farce, rather than satire. Highly tragic, highly melodramatic, but ultimately the story is hinged on almost comic timing. But I still think there's comic edges to that; ones that expose Games Workshop on a way that's wholly unlike most companies - an almost explicit Achilles heel.
In that respect, it's even foreseeable that it's dancing the line over which it may categorically abandon any claim to satire - almost like the Lego Movie. (Everything is awesome, the earworm brought to you by President Business who emphasises uniqueness and individuality and anti-corporate-bollocks, whilst peddling mass produced corporate bollocks... it worked by strange virtues, but it's an intriguing tangle!)
Admin of Ruin"When my housemate puts his bike in the middle of the living room floor, I find that inordinately jarring, annoying and rude, but for me to refer to it as "genocide" would be incorrect." -Athxisor.wordpressXisor's Dice-o-matic Maiminator