The 210th Cadian

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Re: The 210th Cadian

Postby Colonel Mustard » Sat Jul 02, 2011 7:45 am

By the looks of his records of wins, the 210th seems to be on an everything kill frenzy...
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Re: The 210th Cadian

Postby Maugan Ra » Sat Jul 02, 2011 5:37 pm

*nods*

Yeah, I'm quite proud of how my army has been performing. Certainly, there are more elite armies at the store, and those which use far more finesse than me, but at the end of the day, the Imperial Guard are the Hammer of the Emperor. And I wield them like a hammer.

My tactics are pretty much based around my Heavy Weapons Squads, my tanks, and an infantry wave. Heavy Weapons squads are Troops choices, so in objective based games they park themselves in position and provide covering fire for the four infantry squads which advance alongside their Platoon Commanders. Since the tanks have the Lumbering Behemoth rule, it means they can keep pace with the Infantry advance whilst still providing ordnance support, which tends to make a mess of just about anything. Very few people I've played have proven capable of fending off that attack, especially with Creed's orders amplifying the Heavy Weapons in support.

It ain't pretty, and my line infantry frequently suffer horrible casualties, but it does work.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Xisor » Sat Jul 02, 2011 6:20 pm

Hmm, so playing sub-apocalypse, almost every army's going to have to weather 18 heavy weapons and the four tanks.

Now, trying to think it up, let's see what I'd be able to feasibly field against such a beast of gun-toting baddies.

Salamanders: Only 2 Dreads and usually one Devastator squad, plus 4 heavy-loaded combat squad 'halves'. The rest would be hard pressed to get close at all. My terminators'd bog down very quickly and the other squads would soon evaporate under reasonably mobile hard-hitting ordnance/plasma. I'd say my Salamanders could only stand a proper chance on a thoroughly terrain-riffic table, which isn't guaranteed.

Tau: 3 Hammerheads, 6 Crisis (usually MP/PR) and 12 Stealths + infantry support. Hammerheads might stand a chance in duking it out with the Russes, but I'd not feel comfortable using them aggressively them with so many other heavies on the table. Crisis suits typically do alright, but don't last. Stealths might pose a more serious threat.

Dark Eldar: I usually field a bucket-load of warriors, backed up by a couple of pain engines and, perhaps, something 'serious' (like Incubi). The high-end stuff I'd be able to deploy wouldn't be too useful, my fast attack wouldn't work great but I think Warriors stand a small chance of carrying the day. If on even a moderately terrain-filled board, I think there'd be an intriguing challenge presented.

---

2k5 Apocalypse

I'd really favour my Tau here. I love my Tau-strikes in Apocalypse. Hammerheads and Skyray for laying down anti-tank hilarity, Stealthsuits being nuisances, Crisis suits up to their heroics. My Apocalypse tau'd be much more specialised than my sub-tau; Crisis suits either flamer/burst cannon or dual-fusion blasters, better room for zippy deployment of FWs/Kroot, less densely-packed-with-models board...

Yeah, I think I could pull off an interesting game using my Apocalypse Tau. I challenge 'ee, Ra! Although it'd have to wait 'til after our BFG games, o'course.
"When my housemate puts his bike in the middle of the living room floor, I find that inordinately jarring, annoying and rude, but for me to refer to it as "genocide" would be incorrect." -Ath
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Re: The 210th Cadian

Postby The Hillock » Mon Jul 04, 2011 6:07 pm

Maugan, you terrify me. One day we must ensure that the 210th Cadian and The Wrath CSM are in the same place at the same time, so I can get absolutely pummelled like everyone else.
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Re: The 210th Cadian

Postby Maugan Ra » Mon Jul 04, 2011 9:29 pm

The Wrath wrote:Maugan, you terrify me.


Well, naturally :twisted:

Anyway, five games played over the last two days. Two I lost, three I won.

Battle Fifteen
Two and a half thousand points against the Dark Angels, using the Guard-themed battle mission "War of Attrition". Surprisingly, this one I lost... rather badly, actually. The mission calculates victory based on the points value of units you destroy, and any completely destroyed Troops units get placed into Reserve so they can be brought on later.

Thing is, my opponent used the Master of the Ravenwing for this mission, which meant that he got to recycle his bike squads and his Land Speeders for the battle, as well as his tactical marines. They tore through my army mercilessly, with assault cannons and multi-meltas, until at the end of the day I was well over a thousand points behind. Not a great deal more to say on this, to be honest.

Battle Sixteen
A 2,000pts game against the Orks, using the Battle Mission "Cut and Run". This one I also lost, though in this case I'd personally blame the mission setup itself. As the name suggest, it's meant to reflect an Ork army on the retreat, being pursued by an enemy force. There is a special rule which allows them to leave the table from turn 3 onwards, without conceeding victory points.

Thing is, the Ork deployment zone for the mission is placed between the halfway line and 12" onto the board, whilst the enemy deploy up to 12" onto the table from their side. As a result, the gap between the Orks and the enemy is only 12", plus a bit more if you manage to deploy far back, and each side has an even chance of getting the first turn. In my case, the Orks won the roll, and by the time I got my first turn there were four Trukks full of angry greenskins less than six inches from my troops, and I'd already lost a dozen troops to Burnas fired from the open-topped vehicles. Oh, and my lascannons were locked in combat with a Deathkopta that had scout-turboboosted into assault range.

In short, I lost, horribly. By the time I was able to actually fire some shots to take out the enemy transports, said enemy was already within assault range. And whilst my army packs a lot of firepower, it does not contain enough to stop 2,000pts of Orks in a single turn. And since sufficiently large units are able to assault multiple targets at once, they chewed straight through me.

Didn't help that my opponent used the "Nob squads with different individual equipment" trick to abuse the wound allocation rolls.

Battle Seventeen

We cracked out the old "Cities of Death" rules for this one, a full 2.5k game against Blood Angels over a large number of ruins and other assorted buildings. The mission was called "Domination", and victory was decided by the number of buildings each side held at the end of the game. The end result was 6:1 to me, mainly due to proper use of Strategems.

The setup was table quarters for our deployment zones, and the centre of the board was occupied by a giant semi-ruined Imperial Cathedral. Naturally, this was getting completely in the way of my line of sight, and my opponent set up in such a way as to deny me any real shots at his forces. And then, in turn one, I activated the Strategem "Demolitions". The cathedral was replaced by a rather flat set of ruins, billowing with smoke, and suddenly I had line of sight to his army with all of my guns. Granted, the smoke from the destructions gave him a cover save, but still...

Anyway. My Stormlord made its way forwards, with infantry squads disembarking each time I passed closed to a vehicle so that they could secure it, whilst the other tanks and heavy weapons provided large quantites of covering fire. The gatling cannon on the Stormlord performed admirably on its own, gunning down the majority of a tactical squad and an entire assault squad (and generally making my opponent far too nervous to direct serious forces into it's line of fire). My foe had rather surprisingly few anti-tank weapons, and thus I pretty much rolled right over him.

Battle Eighteen

A 1,250pts game against Chaos Space Marines. Annihilation, a pitched battle setup. I won, five-nil. The enemy force was infantry-heavy, with no vehicles at all, which suited me fine. A Chaos Lord and his accompanying squad approaching a barricade, and my company commander (I just use the Creed model at lower points, rather than the character himself) issued First Rank Fire, Second Rank Fire to a combined squad of 20 soldiers within rapid fire range of them. That killed seven space marines, and a following salvo of autocannon rounds and six krak missiles polished off the rest.

I did run into a bit of a problem when a squad of five Chosen with powerfists used their scout rule to outflank me and immediately assault one of my combined squad, but the addition of Platoon Command Squad A to the mix eventually dragged the enemy down through sheer weight of numbers - thankfully, before either squad was wiped out and so could contribute kill points. Other than that, weight of fire and a refused flank strategy allowed me to win fairly convincingly.

Battle Nineteen
A 1,500pts game against the same Chaos player, who had added a Daemon Prince to his list. I swapped out the power fist on Lieutenant Fury in order to get enough points to include another Leman Russ tank (in addition to the Demolisher and Executioner I used in the first game). This time it was a Spearhead deployment and a Seize Ground mission, with us fighting over five objectives. I won, 2 objectives held to my opponent's one.

The two objectives I held were the ones within my deployment zone, and aside from an assault on an outlying objective by an Infantry squad, I mainly concentrated on holding those two and obliterating the troops that my enemy needed in order to hold his. The Daemon Prince used its wings to approach my army at speed, unfortunately for him the lack of vehicles in the Chaos army meant that he did so alone. Two missile teams and twenty rapid-firing lasguns sent him back to the warp rather speedily.

I ended up losing both my Demolisher and my Executioner, to power fists and lascannons respectively, but in the end weight of firepower removed enough of my opponent's troops that he couldn't hold more than one objective - and he certainly couldn't do that and mount an assault on me at the same time. Didn't have nearly enough heavy weapons to contest with me at range.

Overall record now:
Wins: 12
Draws: 3
Losses: 4
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby The Hillock » Tue Jul 05, 2011 1:57 pm

Aside from the fact the forces of chaos had to suffer, very well done! Sounds like you're playing in a well equipped group, lots of terrain mentioned. V jealous.
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Re: The 210th Cadian

Postby Maugan Ra » Tue Jul 05, 2011 6:50 pm

I play at my local Games Workshop store, which does have quite a bit of terrain available to use, as well as a fair number of opponents who show up fairly frequently with their armies. Played a 1,000pts game today against a force of Custodians, which used the Grey Knights rules, and they were awesome models. I'll took a picture or two with my iphone, especially of the converted dreadknight thing, so I'll try to get those up soon.

Anyway, I was victorious once more, winning an annihilation mission 4-3. My opponent learned that a footslogging assault-based force doesn't really work well with Marine forces, and I obliterated the majority of his models (with the Executioner taking the lion's share of the kills). Then a Dreadknight appeared and spent four rounds locked in combat with about thirty of my men, and despite being on one wound from my shooting earlier just refused to die.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Maugan Ra » Fri Jul 08, 2011 9:05 pm

Right, list being edited to take into account the fact that I now have three Chimera transports in my possession. Thus, with the due requisition forms submitted to the Munitorum and approved remarkably swiftly (only a three month wait!), the 210th Cadian is now the 210th Cadian Mechanised regiment. List now stands as follows.
1,995
The 210th Cadian Regiment

HQ

Company Command Squad - 240pts
Castellan Creed
Jarren Kell
2 Veterans with grenade launchers
1 Veteran with Vox caster


Troops

Infantry Platoon Alpha

Platoon Command Squad - 65pts
Commander with Power Fist
Flamer, Heavy Flamer, Grenade Launcher, Vox caster


Infantry Squad One - 70pts
Vox caster, Grenade Launcher, Heavy Bolter team

Chimera Armoured Transport - 70pts
Multilaser, Heavy Bolter, Smoke launchers, Extra Armour

Infantry Squad Two - 70pts
Vox caster, Grenade Launcher, Heavy bolter team

Chimera Armoured Transport - 70pts
Multilaser, Heavy Bolter, Smoke Launchers, Extra Armour

Heavy Weapon Team One - 75pts
Three Autocannons

Heavy Weapon Team Two - 75pts
Three Autocannons

Heavy Weapon Team Three - 90pts
Three Missile Launchers

Heavy Weapon Team Four - 90pts
Three Missile Launchers

Heavy Weapon Team Five - 105pts
Three Lascannons

Veteran Squad Aquila - 140pts
Grenadiers doctrine, Plasma gun, meltagun, Grenade launcher, Heavy bolter team

Chimera Armoured Transport - 70pts
Multi-laser, Heavy Bolter, Smoke Launchers, Extra Armour

Heavy Support

Leman Russ squadron One - 430pts
- Leman Russ Executioner with sponson Plasma cannons
- Leman Russ Demolisher with lascannon, sponson Heavy Bolters

Leman Russ Squadron Two - 335pts
- Leman Russ with Lascannon, sponson Heavy Bolters
- Leman Russ with Heavy bolter

Stormlord Super-Heavy tank - 500pts
- Vulcan gatling cannon, two sponsons with Heavy Flamer and Lascannon, twin-linked Heavy Bolter

Total = 2,495pts
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Maugan Ra » Sat Jul 09, 2011 8:35 pm

Well, I managed to try out my new mechanised list today, against 2.5k of Dark Eldar. It was a capture and control mission with a Dawn of War setup, and I lost. It was a close match though, and overall I'm rather happy with how the list performed. The protection granted by my tanks saved my Guardsmen from what would have otherwise been a rather nasty hail of splinter fire, and they proved resilient enough to withstand the near-constant Dark Lance fire he sent my way.

My defeat can, I think, be put down to the pair of Void Ravens that my opponent fielded (and I learned that the models were in fact converted Batmobiles, which was rather awesome). A barrage of monoscythe missiles in the last turn massacred the infantry that I was attempting to secure the objectives with, leaving him free to move in a Raider squad and hold the single objective needed to win. I generally prioritised the Ravagers and the Raiders over the Void Ravens in the previous shooting phase (mainly because they had a scary number of Dark Lances), and that cost me in the last turn. But ah well, I know better for next time.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Maugan Ra » Mon Jul 11, 2011 12:38 am

Right, that's a victory obtained today in a 2.5k game against the Blood Angels. The mission was the All Round Defence one from the Battle Missions book, which turned out to be a bit of a pain for me as it required all my HQ and Heavy Support choices start the game in reserve. Still, I managed to bring them on quickly enough, and basically bulldozed my way forwards to clear the Marines off of their precious tower and install Veteran Squad Aquila in their place.

The Stormlord performed especially well, proving to be virutally unstoppable for most of the game - grinding relentless forwards while a steady stream of missiles pinged off its hull, returning fire with the Vulcan Cannon and the almost ludicrous number of Heavy Weapons I keep mounted in the passenger compartment. Near the end it also thwarted a counter-attack by a Terminator squad bent on retaking the objective through the simple expedient of parking its massive metal arse in between them and their target.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Xisor » Mon Jul 11, 2011 12:49 am

The games in which you use the Stormlord, are they Apocalypse games?

Also, I was intending to ask you what you kept inside the darned thing, suspecting that it'd be a sensible place for the HWSs to live; I was right.

How often (if at all) have you lost the Stormlord? Especially with Marines, I'd be particularly worried about it. What sorta force was the BA player using? Was it this 'largely infantry' joker from before?
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Re: The 210th Cadian

Postby Maugan Ra » Mon Jul 11, 2011 1:21 am

I've been generally using the Stormlord in sub-apocolypse games, like the 2.5k ones which let me use the majority of my army. Although it's not a codex choice, most people I play against are content to just let me use it anyway, since I've paid the 500pts for the damned thing.

I've lost the Stormlord twice. Once was in an Apocolypse game, where it was taken out by a single rather jammy conversion beamer shot. The second time was against Space Wolves, where I got hit by Logan Grimnar and a full Wolf Guard squad with power fists and Thunder Hammers, possibly accompanied by another character. They torched off an Apocolyptic Explosion with it, which fried every last soldier inside except for Creed, and took the life of one terminator.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Maugan Ra » Tue Jul 12, 2011 8:54 pm

Battle 23

A rematch against the aforementioned Ork player, this time a 2k Annihilation Spearhead mission. This one I won, 7 kill points to 6, which was rather closer than I would have liked. I had Creed standing atop a Bastion, with the hill below swarming with my Heavy Weapons, and basically blew the ever-loving crap out of any Ork that tried to approach. Intimidation might have been a factor in my favour here, as my foe was utterly unwilling to advance into the teeth of my firepower, instead skulking around the cover in his deployment zone for an inordinately long amount of time.

Still, the Shokk Attack Gun being wielded by his Big Mek proved rather dangerous, and the Battlewagon was a right pain to actually kill when it was hulldown behind an old ruin, but in the end persistence and an obscene amount of firepower won the day for me.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Maugan Ra » Wed Jul 13, 2011 3:40 am

List is now being upgraded a bit, to take it to 3,000pts. This has the duel advantages of allowing me to play Apocolypse games against other players with just me on my side, and lets me field a 2.5k list without using Super-Heavies (If, for some reason, I should wish to).

I actually found out that, given the various models I actually already possess and had basically not factored in, in order to field this list I now need only two more things. A fourth Chimera tank, and a model that can be converted to suitably represent an Astropath.

The 210th Cadian Regiment

HQ

Company Command Squad - 300pts
Castellan Creed
Jarren Kell
2 Veterans with grenade launchers
1 Veteran with Vox caster
Officer of the Fleet
Astropath


Lord Commissar - 95pts
Bolt Pistol, Carapace Armour, Power Fist

Elites

Stormtrooper Team Omega - 122pts
Seven Stormtroopers, Flamer

Troops

Infantry Platoon Alpha

Platoon Command Squad - 65pts
Commander with Power Fist
Flamer, Heavy Flamer, Grenade Launcher, Vox caster


Infantry Squad One - 120pts
Vox caster, Grenade Launcher, Heavy Bolter team
Commissar with Power Fist


Chimera Armoured Transport - 70pts
Multilaser, Heavy Bolter, Smoke launchers, Extra Armour

Infantry Squad Two - 115pts
Vox caster, Grenade Launcher, Heavy bolter team
Commissar with Power Sword


Chimera Armoured Transport - 70pts
Multilaser, Heavy Bolter, Smoke Launchers, Extra Armour

Infantry Squad Three - 60pts
Vox Caster, Grenade Launcher

Chimera Armoured Transport - 70pts
Multilaser, Heavy Bolter, Smoke Launchers, Extra Armour

Heavy Weapon Team One - 75pts
Three Autocannons

Heavy Weapon Team Two - 75pts
Three Autocannons

Heavy Weapon Team Three - 90pts
Three Missile Launchers

Heavy Weapon Team Four - 90pts
Three Missile Launchers

Heavy Weapon Team Five - 105pts
Three Lascannons

Veteran Squad Aquila - 140pts
Grenadiers doctrine, Plasma gun, meltagun, Grenade launcher, Heavy bolter team

Chimera Armoured Transport - 70pts
Multi-laser, Heavy Bolter, Smoke Launchers, Extra Armour

Heavy Support

Leman Russ squadron One - 430pts
- Leman Russ Executioner with sponson Plasma cannons
- Leman Russ Demolisher with lascannon, sponson Heavy Bolters

Leman Russ Squadron Two - 335pts
- Leman Russ with Lascannon, sponson Heavy Bolters
- Leman Russ with Heavy bolter

Stormlord Super-Heavy tank - 500pts
- Vulcan gatling cannon, two sponsons with Heavy Flamer and Lascannon, twin-linked Heavy Bolter

Total = 2,997pts
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Xisor » Wed Jul 13, 2011 4:56 pm

Maugan Ra wrote: I actually found out that, given the various models I actually already possess and had basically not factored in, in order to field this list I now need only two more things. A fourth Chimera tank, and a model that can be converted to suitably represent an Astropath.


Are you not as well just using one of the Astropath models for that?
Such as the chappie on the left here:
Image

Or the actual astropath model from the regimental advisors? (Or that other one that I can't find at the moment. Old Daemonhunter Astropath. Very thin. Have one for my IG, but can't find 'em online.)
"When my housemate puts his bike in the middle of the living room floor, I find that inordinately jarring, annoying and rude, but for me to refer to it as "genocide" would be incorrect." -Ath
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Re: The 210th Cadian

Postby schaferwhat‽ » Wed Jul 13, 2011 5:34 pm

The Empire Flagellant set has models and at least one head in the pack with the eyes bandaged otherwise (surplus Flagellant parts can become Conscripts or psykers I suppose).

Otherwise
Image leftmost one might be convertable.
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Re: The 210th Cadian

Postby Maugan Ra » Wed Jul 13, 2011 11:31 pm

I generally dislike relying on pieces that I have to order from the online store, where it can be avoided. It's not entirely rational, but I prefer to just be able to pick my models off the shelf and stick them together there and then. Hence, my Astropath model is one of the Fantasy Empire Wizard models, using the Gold Wizard head to represent a sort of blank mask he wears to cover up the fact that he has no eyes.

Though I've clipped off that absurdly long tube thing attached to the mask's chin. Because that always just looked silly to me.

Anyway, 2k game played today, against the Chaos Space Marines. We used the Battle Mission Black Crusade, which was essentially a kill points mission with the twist that non-vehicle models that get wiped out are placed into reserve and may be brought back on again. I had my men disembarked from their Chimeras for the most part, and simply formed a combined squad of 30 that stretched between the standard Russ and the Demolisher. I ended up winning the game, nine kill points to seven.

I must have killed those Terminators at least three times....

Anyway, working on getting everything painted. Once I have, I shall start putting pictures up here for folks to have a look at.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Xisor » Wed Jul 13, 2011 11:46 pm

That's not at all rational. :x

Maugan Ra wrote: Though I've clipped off that absurdly long tube thing attached to the mask's chin. Because that always just looked silly to me.


You silly beggar. It's an Egyptian-themed beard! Now everyone's not even gonna suspect he's a Necron/space-Tomb-King!
"When my housemate puts his bike in the middle of the living room floor, I find that inordinately jarring, annoying and rude, but for me to refer to it as "genocide" would be incorrect." -Ath
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Re: The 210th Cadian

Postby schaferwhat‽ » Thu Jul 14, 2011 12:22 am

wizard could work, I hope you gave the astropath a flaming sword or the floral scythe.


I'm not even going to comment on the rationality, I got the wizard set just for the one hand with the book and the flaming skull to add to the librarian I was converting. I'm also intending to buy the set of familiars from GW for a silly sum because I want to convert one to hold a shot gun as my chaos guard lord will count as Iron Hand Straken and thus should be armed with a shotgun and there is no decent way to add that to the model (I have the plasma pistol down) but if I were to have the shotgun as a familiar then I could always remove it and have the guy count as just a normal battle plate wearing skull headed Guard Commander. I'm fond of complicated, convoluted schemes beyond my capability to pull off convincingly.
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Re: The 210th Cadian

Postby Maugan Ra » Thu Jul 14, 2011 11:55 pm

Two games played today. First was a 1k Spearhead Seize Ground mission played against Orks. I won the game after Lieutenant Fury managed to down the last of three Deathkoptas that had slowly been chewing their way through Infantry Squad One. This allowed the squad to actually capture their objective (Fury managed to win the combat in the last turn of the game), so the game ended 2:1 to me, with the fourth objective unclaimed after I shot the Orks holding it.

I then played a 2k Speahead Annihilation mission against the Dark Eldar (same guy who I'd previously faced), which was perhaps the most brutal game I've played yet. I managed to steal the initiative after setup, so after some rather vicious shooting I ended turn 2 feeling confident in my 8:1 killpoint lead. Then I lost.

Final score was 13:11 to him in terms of kill points. Highlights of the battle include:

- Baron Sacothynx splitting off from his Hellion squad and assaulting a pair of my Chimeras. They'd been positioned right next to each other, so it was found that by zooming down the middle of them he could contact both tanks at once. Thanks to combat drugs and his special skyboard he was S7 on the charge, and thus promptly wrecked one transport and caused the other to explode.

- A Ravager, with all its Dark Lances shot off, pulling a 30" ram move on another Chimera with its Shock Prow. Then proceeding to rampage across my line, ramming three other vehicles and tank shocking two sets of Heavy Weapons.

- Creed inflicting three wounds on the Hellions in close combat, despite being armed with naught but a pair of laspistols. They saved them all (Had Feel No Pain by this point due to pain tokens), but it was still rather dramatic. Bought time for the Veterans and Commissar to charge to the rescue, at any rate.

- The Leman Russ scoring a pinpoint battlecannon hit on a hovering Void Raven, then rolling double 1 for the armour penetration and somehow bouncing off.

- The Wyches doing sod all for the entire game, after I shot down their transport turn 1 and they found themselves with no choice but to stick to cover like limpets if they wanted to live.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Maugan Ra
 
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