The 210th Cadian

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Re: The 210th Cadian

Postby schaferwhat‽ » Mon Aug 22, 2011 11:56 am

it was clearly a typo, Mossier meant immoral
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Re: The 210th Cadian

Postby Maugan Ra » Mon Aug 22, 2011 7:48 pm

Victory attained today in two games. The first was my entire force, minus Stormlord, opposing five smaller forces fielded by, essentially, everyone who happened to be there in the morning. I must give credit to my pair of Hellhound tanks, which fried 14 Orks in the first turn, and to the Quad Gun batteries - I believe the first squad alone butchered 25 Orks and pinned the remainder of what had previously been a sizeable horde.

In the second game, I faced off against a pair of Ultramarine players who swiftly became convinced that the staff had set them up against me out of some malignant spite. I won that one fairly convincingly as well, though a pair of Land Raiders proved pretty much untouchable all game. One of the most characterful moments in the game occured when a squad of Scouts with Sniper rifles set up in a forward bunker type thing, looking to take out Creed. They had a 2+ cover save, and easily weathered a storm of shots from autocannons, heavy bolters and two squads of Guardsmen.

So I turned the Quad-Guns towards them and inflicted 19 wounds in a hail of shrapnel, which annihilated them totally. Artillery - the solution to all your sniper-related troubles.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby shadowhawk2008 » Mon Aug 22, 2011 7:52 pm

Sounds fun :)
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Re: The 210th Cadian

Postby Maugan Ra » Mon Aug 22, 2011 8:23 pm

Right, confirmed with Mustard. The epic showdown will be occuring this Thursday at my local Games Workshop. It will end up being something roughly approaching a 6.3k game, which should be rather interesting.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby shadowhawk2008 » Mon Aug 22, 2011 9:13 pm

Maugan Ra wrote:Right, confirmed with Mustard. The epic showdown will be occuring this Thursday at my local Games Workshop. It will end up being something roughly approaching a 6.3k game, which should be rather interesting.


We want pictures!
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Re: The 210th Cadian

Postby Mossy Toes » Mon Aug 22, 2011 9:15 pm

We want MANY pictures.
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Re: The 210th Cadian

Postby schaferwhat‽ » Mon Aug 22, 2011 11:05 pm

mostly of the two of you with no shirts!
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Re: The 210th Cadian

Postby The Hillock » Tue Aug 23, 2011 6:37 pm

Mossy Toes wrote:We want MANY pictures.


We want to know which GW store is your local one, and what sort of time you're proposing to do this on Thursday!

Honestly though, I'm really struggling to think of a good way to beat your army with Chaos Space Marines, short of some horrendous Land Raider spamming. Deep strike generally isn't a good plan by the sound of it, the fact I couldn't assault that trn would just mean the units got taken apart before they got to do anything useful, and obviously the chances of rhinos getting close enough to disgorge berzerkers into your face is pretty low too. Turbo-boosting bikes would cause you some serious issues, but I'd only rely on them to kill one unit, then they'd be left in the open and killed horribly by guns.

In Apocalypse, I assume there are some formations chaos can use which are useful, but I'm not familiar with the rules so wouldn't know. I've seen units of 3 Vindicators though - mmm. Bangy.
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Re: The 210th Cadian

Postby Mossy Toes » Tue Aug 23, 2011 6:53 pm

The pack of defilers from Apocalypse Reload might be nice--berzerkers hanging on to the chains as the defilers fleet their way forward...
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Re: The 210th Cadian

Postby Colonel Mustard » Thu Aug 25, 2011 7:49 pm

I got my arse kicked.

In the end, Maugan and the inexorable killing machine that was the Cadian 210th was victorious, capturing five out of six objectives compared my rather measly tally of one. A full battle report with pictures and so forth will be forthcoming once Maugan gets on here, but highlights (or lowlights) included a small battallion of tanks appearing right behind my lines, my Land Raider sitting right in front of Maugan's gunline and trolling the entire lot by refusing to get anything worse than a Crew Stunned and Colonel Ironhand Straken killing Skulltaker with a punch that was fueled by both rage rage and what we can only assume was one hell of a lot of whiskey.

Or possibly moonshine. Those Catachans don't mess around when they make their Moonshine
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Re: The 210th Cadian

Postby shadowhawk2008 » Thu Aug 25, 2011 8:00 pm

Ouch. Chaos lost :(
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Re: The 210th Cadian

Postby Mossy Toes » Thu Aug 25, 2011 8:08 pm

Damn! And you would have gotten away with it, too, if it weren't for those meddling kids and their damn Stormsword!
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Re: The 210th Cadian

Postby Maugan Ra » Thu Aug 25, 2011 8:20 pm

The Stormlord actually did pretty much bugger all for the entire game, to be honest. Just sat there on my left flank and looked menacing.

Wait, sorry, it killed a Chaos Lord and helped finish off a squad of Daemonettes. But nothing really amazing.

Anyway, full report will be incoming shortly. Got a fair few pictures, and a little photobucket app for my iphone that should allow me to upload them.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Colonel Mustard » Thu Aug 25, 2011 8:35 pm

Maugan Ra wrote: Wait, sorry, it killed a Chaos Lord and helped finish off a squad of Daemonettes. But nothing really amazing.

Maugan is forgetting to mention that it wasted a full barrage on said Chaos Lord a few turns before without scoring a single wound. ;)
Last edited by Colonel Mustard on Thu Aug 25, 2011 8:38 pm, edited 1 time in total.
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Re: The 210th Cadian

Postby shadowhawk2008 » Thu Aug 25, 2011 8:37 pm

Haha epic!
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Re: The 210th Cadian

Postby Maugan Ra » Thu Aug 25, 2011 10:02 pm

I am not! I wasted a barrage on the OTHER Chaos Lord :lol:

Anyway, here we are. The full report, as promised. Sorry if pictures are a little blurry, they were taken with an iphone at the most unprofessional of moments.

The aforementioned report

Well, I showed up a little early and got all of my fine soldiers out onto the table, ready to begin the fight. Here they are, arrayed below, albiet without any fine amount of detail.

Image

After about half an hour, the good Colonel showed up. After a bit more discussion, during which he revealed that he had completely forgotten what his Assets were going to be, we set about the deployment. Here's my opponent, looking suitably fearsome.

Image

I picked the maximum 30 minutes for my deployment, figuring that I'd lose out on the first turn anyway and wanting to be sure of my choices. Ben went for seven minutes, and due to a bit of hurrying ended up cramming most of his forces into the available area and being forced to leave a good four units or so in reserve.

I should note that we ended up playing on a table that had a number of terrain features glued onto the actual board, which did screw up my fire lanes somewhat. Of course, it also meant that when I immobilised a few units, the rest of the Chaos force had a right pain of a time trying to go around them.

Image

I then deployed a fair portion of my force in a regular fortress at the back of my deployment zone. You'll note the white strips and squares made out of card - in the absence of suitable terrain features to represent the Defence Lines and Bunkers strategic assets that I had access to, we made to with improvised markers. General consensus was that Creed was enough of a tactical genius to squeeze a 3+ cover save out of flat pieces of ground.

Image

With that done, the game began. Mustard started by advancing his men in something approaching a wave, and by shelling my fortress with the Baneblade cannon. Thanks to the defence lines, I believe I only lost 8 men, out of the 30 something that were hit. And thanks to the Supreme Headquarters asset, none of the Fearless survivors cared very much.

When my turn came around, I combined the Careful Planning with the Flank March asset in order to bring in a bunch of re-enforcments from the Chaos board edge. The photo below is somewhat blurry, but you should be able to spot the three Hellhounds, the Vendetta Gunship and the two Sentinels armed with Heavy Flamers that all turned up to surround the enemy forces.

Image

The Hellhound squadron (using the Hellstorm formation rules) combined their fire in order to produce the Apocalyptic flamer template blast, which I recall burned half a dozen heavy weapon teams to ash. The Heavy Flamers on their hulls burned out the 10-man squad which was holding the tower objective, and then the nearby Sentinels annihilated another infantry squad.

Then the Quad Guns opened up. I should note here and now that the rules for Field Artillery Companies are horrific, allowing Quad Guns to fire spotter rounds. This led to me saying "Well, that's 36 strength five hits on the chosen and 40 on the Khorne Berserkers. We'll work out the wounds and then I'll fire the other squad." Both of the aforementioned squads were annihilated, and two wounds were placed on the Chaos Lord of Khorne that was leading the Berserkers.

My heavy weapon teams also managed to immobilise the Chaos Dreadnought, and a Scheduled Bombardment hit immobilised the Hellhound. As those two had been leading the attack on my lines, they spent the rest of the game getting in the way.

In turn 2, Mustard tried to press the attack. He summoned several squads of Daemons to the table and forced the Land Raider forwards through a forest. The shiny silver gents in the picture below are Skulltaker and escorts, all mounted on Juggernauts.

Image

Take note of the five man squad facing those daemons. The company commander and the Vox-caster in that squad survived the barrage of nasty daemonic psychic powers, and in my turn sprinted forwards in order to call down an Orbital Barrage straight into the middle of the attacking force, using the On My Coordinates asset. Two wounds were placed on the daemon prince, which later allowed a lascannon squad to kill it, and the Commander was slain. Somehow, though, despite being literally directly underneath an orbital strike, the vox-trooper survived. In fact, he survived the entire game.

The berserkers from the Land Raider, however, attempted to assault Lt Fury and his squad and promptly fluffed their difficult terrain rolls to scramble over the defence line. I chose to imagine that the good Lieutenant stalled them for a few moments by yelling at them, and they were so surprised that they paused long enough for my Leman Russ tanks to place a few careful battlecannon rounds into the squad and annihilate it. And yes, that Land Raider then spent the rest of the battle just sitting there, annoying me with it's sheer immortality.

In my turn 2, I brought on the rest of my reinforcements, including the Chimeras you see below and the rest of my Sentinels. Mustard's army was now in a bottleneck of terrain, prevented from advancing by his immobilised vehicles and surrounded by the bulk of my tanks. Any pieces that managed to break out (the Defiler, for example) were met by the firepower of my Heavy Weapons and annihilated piecemeal. I proceeded to spend much of the rest of the game systematically cutting him to pieces, whilst moving Chimera squads into the objective buildings.

Image

Image

I could go into more detail over the rest of the game, but to be perfectly honest it was all but over by the end of turn 3. I held five objectives, Mustard held none (he had an Executioner on one, but as a vehicle cannot hold an objective, that was kinda irrelevant). All that was left from that point was essentially a moping up operation, during which the two Chaos Lords died to lascannon blasts and Vulcan Megabolter fire and a certain Catachan colonel punched Skulltaker to death, and Mustard surrendered at the start of turn 5.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Maugan Ra » Sat Aug 27, 2011 6:44 pm

Another Apocalypse game played today, against the Craftworld Eldar. Slightly smaller than the game against Mustard, at only 5.5k points. The Eldar, being the Eldar, completely bypassed my defensive line by outflanking behind me or turning their Wave Serpents into flyers for a turn, and generally set about murdering me at close range.

The pattern of the game essentially involved the Eldar launching an attack somewhere, eliminating a few Guard units, then me counter-attacking and swamping them with ludicrous amounts of firepower. I took the heads of two Phoenix Lords (Maugan Ra and that Striking Scorpion one), along with an Autarch - who died to Lt Fury punching him with a power fist - and Eldrad Ulthuran. Oh, and the Avatar of Khaine, which got shot to pieces by the Stormlord in turn 1.

I think my opponent lost primarily because he was reluctant to commit an Aspect Warrior strike force (Banshees and two units of Dire Avengers in Wave Serpents) in the face of my defence lines, instead loitering in No Man's Land for much of the game. Had he committed everything in a single strike, he could probably have won, but he attacked piecemeal and ended up losing. The end result was 3-0 to me on objectives.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Re: The 210th Cadian

Postby Colonel Mustard » Sat Aug 27, 2011 6:50 pm

Maugan Ra wrote:I took the heads of two Phoenix Lords (Maugan Ra and that Striking Scorpion one)

Oh how deliciously fitting... :lol:
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Re: The 210th Cadian

Postby Mossy Toes » Sat Aug 27, 2011 6:53 pm

The Karandras formation--with him and a crap-ton of scorpions teleporting to any terrain fixture on the board--can be deadly, if used properly.

(Seriously, Eldar players: if you're getting the first turn, cast fortune on the Avatar. If you're not, hide him out of sight of the big guns!
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Re: The 210th Cadian

Postby Maugan Ra » Thu Sep 01, 2011 8:19 pm

Well, it seems I was right when I said I most feared a Dark Eldar army. Played a 2k game today, Spearhead Annihilation, and lost 15-10. And thus my three-week winning streak comes to an end. Damn.

I'll get some photos up on here later.
Maugan, your slow descent into madness is starting to look more like a BASE jump...
- Rahvin

The 210th Cadian - Tanks, heavy weapons, and an ongoing hatred of Land Raiders.
W: 41
D: 6
L: 14
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Maugan Ra
 
Posts: 496
Joined: Thu Mar 03, 2011 9:14 pm
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