The Age of Dusk: The 'Lost' Files

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The Age of Dusk: The 'Lost' Files

Postby LordLucan » Sun Oct 20, 2013 11:48 am

Hi guys. It has been brought to my attention that some folks cannot find sections 2, 3, 4, 5 and 6 of 'the Age of Dusk. Instead of scouring the various forums and sub-forums this story has been pasted during its transition fromt he BL forums to the Bolthole, I have elected to simply re-post the missing sections in this thread.

So, without further ado, here they are. I hope you enjoy them... again...:


Additional Background Information 2: The Greater Good drives on.

By the dawn on the 61st Millennium, the Tau had truly learned their place in the great tumult of the galaxy. Spread across a thousand sectors, and hundreds of sept colonies and systems, the Tau were an industrial powerhouse of the like not seen in almost ten thousand years. Their technology had reached beyond what the original Tau, in their naive ignorance, believed was possible, and client races by the dozens have integrated into Tau culture (with varying degrees of success. The Hu’sta Gue’Vesa Colonies of To’Kann had become almost identical to most Sept worlds, filled with beautiful white cities and wondrous technologies, while the Kroot worlds remain semi-civilised auxiliaries, still on the fringes of society despite their ancient pedigree.)

The furious process of Terra-forming enacted throughout the second Age of Strife has worked in their favour; while other cultures faltered and disintegrated, the Tau fashioned themselves into an ever harder force. Their cutting edge weaponry was awe-inspiring to behold; it was noted during the protracted war with the Zaffian independent human league (in 473.M55), how their newest gunships could move to fast and strike so lethally, entire battalions of foes were vanquished before the order to retaliate could be given, their armoured columns instantly shattered into molten slag by a hundred thousand simultaneous missile barrages, followed up by direct engagement by agile battlesuits who never seemed to miss.

Yet, as we have seen, all this technology was painfully necessary simply for the Tau Meta-Empire to survive. In the Northern and Eastern sept clusters of the empire, and beyond, titanic forces were arrayed against them. A great silver tide threatened to drown them all, and undo their bitterly difficult expansion before it could be completed. The Necrons ( or the Mont’Ka’Vesa, as they were known by the Tau) were at full gold mobilisation. Titanic spider constructs bestrode worlds, drinking them dry of life, before spewing green oblivion into their fleets. Endless tides of Necrons warriors and Immortals lived up to their undying titles; the constructs repaired almost all damage, and those necrons truly destroyed were ripped from the very air, repaired by a million machines upon their tomb worlds, and spat back to another war front to fight again, all in the space of hours!

In early phases, the Tau lost hundreds of worlds to these terrors, entire planetary populations vanquished before they could be evacuated to safety. Billions died, and the Tau empire wept for these horrendous losses. The Water Caste propaganda machine had a pitifully easy task uniting their entire empire against this nightmare; made all the simpler when even the most secure sept-dwelling Tau from the safest most peaceful septs, only had to look into the sky and notice that stars were vanishing from the skies before their own eyes. For this menace was not some petty dynast looking for land and a galaxy to rule. It was a force of utter oblivion, led by the personification of such nightmarish ideals; the Nightbringer himself. Many times had the Tau mobilised full battlefleets of the new ‘Avenger’ class warships and millions of Fire Caste warriors, to fight the Necrons in open war, only for a great black cloud to enter the system, and drink the local star dry. This doomed a system, and made defending such places pointless. Many were the solemn poems written at this time upon Elsy’eir, about the terrible agonising decisions Sphere-Maintainence Commanders had to face by leaving so-called ‘dark-septs’ to their doom.

Yet, by 972.M55, the Tau had somewhat found a method of holding the darkness at arms length. Munitions were developed that burrowed into Necron constructs, and continually burned no matter how many times they were repaired. This forced Tomb Worlds to abandon seriously damaged Necrons and to build entire new Necron bodies for the consciousnesses stored in the nodal grid. This took time, and allowed Tau Sept colonies to summon aid through the immense waystation grid network. When Necron forces transported their swarming monoliths upon a planet or station, they found the Tau were ready with all the fearsome weaponry their Empire could fashion. Fighting in such wars, with such hideous and unthinkable powerful weapons was always a harrowing experience, and Earth Caste specialist hospitals were set up by the thousands to deal with the influx of battle-damaged and mentally scarred soldiers evacuated from such warzones. In many cases, these hospitals became euthanasia centres, due to the unnatural and sometimes impossible conditions of some soldiers. The things they saw could not be unseen, and their bodies and minds were consumed by the revelations that gnawed upon their very souls.

The Tau had also made a grand alliance with their old foes, the diverse and fickle Thexian Trade Empire, which had also suffered painfully at the Necrons’ silvered hands. The Concord between the two great rivals was binding so long as the Necrons remained ‘a credible and pressing danger to the survival of the overall galactic community’. Little could the two factions realise how many thousands of years this would remain the case. One must also note that though the Thexian Elite did sign this treaty, many of their less controllable elements still cause problems in northern Sept districts, where the rule of the Tau is lax...

The great Necron wars affected a great many aspects of the Empire throughout its history. There was much desperation amongst the corporate leaders of the Grand Septs (such as T’au and Bork’an in particular). New weapons and means of combating the silver dread were demanded at all times. In particular, the dreadful loss of life resulting from the war (an attrition rate of almost 80% throughout the years 387.M54-999.M57) was widely decried by most non-military elements of the Empire. Bork’an made tentative attempts to develop pilot-less drone controlled Battlesuits for mass-production. However, such machines had slow reactions, and were generally deemed useless. Reluctantly, the secret projects which had de=populated the ancient world of N’dras were ordered by the council of Aun’Va to continue their old research into hyper-sophisticated drone processing and development. This led to the terrible events of the N’dras conflagration in 555.M57, but we shall come back to this at some future date. However, before that date, the N’drasian ‘Cold-suits’ became an essential element in future Tau conflicts; they could be deployed by the millions directly from Demiurg factory vessels, into combat. The distinctive blue-grey form of the N’drasian XV333-78 combat battlesuits were far more slender and manoeuvrable than their predecessors due to their lack of a pilot. They could accelerate more quickly and were more agile, as they didn’t risk the well-being of their occupants. Also, each suit could contain greater payloads and more weapons and more complex targeting systems, and had extensive sophisticated drone networking systems, allowing drones to become an extension of their own minds. What was more was that rather than being mere programs, the CPUs of the XV333’s could actually think for themselves; Artificial Intelligences. A whispered abomination in the old spluttering cultures of the Gue’Vesa, the Tau did not fear these thinking machines. Their arrogance and ignorance would later serve as a warning to all. Beware the Ghost in the Machine...

On 397.893.M58, the single most important development in Tau culture and their wider society came to pass. It wa son this day, upon the world of Jaa’Vorl, that a Tau child known to history as Kor-Pivin, was the first Tau to undergo experimental Earth Caste genetic tests. These long and gruelling tests had be begun barely seven kai’rotaa (each equivalent to 50 Terran Days) previously, after reports across the empire spoke of strange Tau who could perceive the world in a way never before seen, and could even manipulate local physical constants to a minor degree. On some of the more far distant Sept colonies, such talents would often go unexplored, but the pattern began to reoccur within the more metropolitan sept worlds and sept-dominated colonies. Once the tests were completed, the results were revealed to the Earth caste much to their astonishment. They had confirmed the existence of the first ever Tau psyker. This information was of course withheld from the majority of Tau society for almost a hundred years. By the time the Ethereals had properly ‘prepared’ society for this revelation, Vior’la and several other military academies across the Empire had already performed their own hunts for psykers (or ‘vortex singularities’ as the Tau propaganda machine hurried to call them to avoid unpleasant associations with the destructive and insane warp-user strains of humanity, who had caused so much destruction of the millennia), and had gathered them together into secret breeding programs.

In typical Tau fashion, these psykers began to be developed into a distinct caste, the M’yen caste (aptly translated as ‘the unforeseen’ caste, as one could easily argue none amongst the Tau predicted such a development). Clad in strange purple robes, and utilising odd energy focussing crystals in their ornamentation and armaments, these figures became a strange and unsettling presence within Tau society. Most were hastily deployed to the eternal Necron front, bolstering the other psychic races of the grand alliance, who were essential in keeping the silver menace at bay. The rest were used by the Ethereals, to ensure the compliance and adoration of sept worlds and those living within them, to the Greater Good. The M’yen’Vre were the perfect tools for the Ethereals to enact their dominion over all living being beneath their united facade. And dissidents would give themselves away simply by thinking against the system. Such dissidents were taken from their homes and taken to re-education centres, where a combination of M’yen hypnosis techniques and powerful chemical olfactory were employed to re-align the loyalties of the discordant elements. They returned to their home worlds speaking of the beautiful verdant lands they had visited, and how they had spoke personally to Aun’Va, who told them the true meaning of the greater good. So far, not one of the re-educated citizens of the Empire has ever been known to re-offend. Such is the destiny of unity.

On the western borders of the Tau Meta-Empire, things are rather different, throughout this period. Growing mobilisation on the eastern borders meant the Tau could not afford to supply these colonies and distant Septs with the latest technology and weaponry. On some worlds, they were even still using old devilfish chassis and gunship variants, as well as the old battlesuit designs. These colonies shared greater trading and cross-cultural exchange with outside societies than the very insular inner colonies of the Empire. Numerous human Imperiums and civilisations trading ideas and technology with these colonies, or, more often, would raid or make war upon these weaker Tau societies, thinking they were unable to defend themselves. Sometimes this was accurate; most of the time it was not. Many were the foolish brigand-captains who, clad in their stolen finery and armed with pillaged vessels, who try to blast the Tau into submission. Their rail guns and Hero-class cruisers often demonstrated with defiant clarity just who was the real power in the area.

The semi-independent Enclave known as the Farsighted Enclave, is a rare example of a truly independent Tau civilisation, completely distinct from their authoritarian neighbours. It is a bizarre feudal culture centred around archaic battlesuit-wearing Kasar-princes, who maintain personal armies and vie with one another for influence. There’s is a bastard culture of many different origins, which can only really unite when under threat by a faction more powerful than all of the princes combined. Such a foe reared its head in 222.M53. In this year, the outer waystations of the Enclave picked up the distinctive signature of a large battlefleet entering realspace from the warp. Accordingly, Kais’Kasar’Koilgu, the local Kasar-prince, gathered his forces and his battlefleet and thundered to intercept this fleet. Over the moon of Jubza, the two fleets met. The enemy fleet didn’t even attempt to communicate with Koilgu. Instead, the vast fleet of boxy, bulky vessels, each distinctive and colourful in its livery and decoration, opened fire upon Koilgu’s armada. The battle raged for days, until the flagship of the mysterious fleet fired boarding torpedoes directly into Koilgu’s own command vessel. The Enclave Tau fought hard with pulse rifle and bloody-minded determination, but they were easily cut down by the arrogant giants who rampaged through the ship, accompanied by flocks of adoring human worshippers who fired lasguns and cried prayers to their masters. Eventually, the leader of the foe burst onto Koilgu’s bridge. Koilgu was armoured in a beautifully maintained battlesuit, covered in honour markings and inscriptions of glory. Before him, God-Captain Flaegren, Astartes-Under Lord for the seventeenth crusade of Grand Sicarium stood in ornate power armour with glittering power fist, his shoulders swathed in a thick lion pelt, his head covered by ostentatious jewellery of the most garish kind. The two opulent and corrupt figures stared each other down for but an instant before the charged. Bolter and melta raged against plasma rifle and burst cannon, crackling power fist clattered against a sparking Mechanicus power glaive, granted to Koilgu by a captured Adept long ago. Though the battlesuit made Koilgu fiendishly strong, Flaegren was a veteran of almost a millennia of bloodshed and warfare. His skill was phenomenal, and the duel ended which the psychotic marine carving opn Koilgu’s chassis, before having his sycophantic minions pour molten gold inside the suit with the screaming Tau still inside.

Koilgu’s gilded corpse was delivered to the Grand Kassar of the Enclave scant months later. The retainer who brought the grizly trophy to the Kassar arrogantly recited the God-Captain’s message.

“Here is a valuable gift to the great Kassar of the Farsighted Enclave. A token of the benevolence of Lord King Sicarius and the Grand Sicarium. You shall receive more of these mighty gifts, should your foolish peoples choose to oppose the dominion of the true master of the Galaxy, and the King of all Astartes!”

Needless to say, but the remains of the retainer, after the Kassar was done with him, would have barely filled a small paper cup. The challenge of Flaegren had bee accepted, and it would be many years before his crusade could be stopped by the Enclave. Over a dozen worlds and a hundred battlefronts, the insane Marines of Grand Sicarium and their men at arms fought bitter world to world wars with the Enclaves. Each side fought like smoke, fluidly attempting to out manoeuvre their opponents before delivering a killing blow. Guerilla campaigns were launched by desperate or hate-fuelled enclavers, and the Astartes responded with vast bombing runs over civilian population centres. The sheer number and variety of conflicts that raged for decades throughout the lawless border regions could fill a library themselves, but eventually both sides were exhausted, numbers dwindling to but a fraction of their previous forces. Bitter and driven by a blinding arrogance, Flaegren continued his campaign, initiating a blistering and penetrative offensive with his remaining fleet, which plunged like a spear deep into the soft tissue of the farsighted Enclave. The capital world itself was besieged by two great battlebarges. These massive floating cityscapes were almost impossible to destroy; time and again dedicated bands of battlesuits and drones would sally forth on covert missions to infiltrate and destroy the colossi, but to no avail.

Then, something truly disastrous occurred. In his hubris and mania, Flaegren had neglected to maintain his stocks of ordnance throughout the war. His logistical lines were stretched to breaking point, and this breaking point came sixteen months into the final siege. A vast Astartes supply vessel, the bride of Sicarius, burst into the system without escort, hoping to resupply the vast barges who had been constantly pounding any large cities or settlements they could find upon the surface. Before it could reach Flaegren’s vessels however, the Kassar’s men finally leapt into action. Over seven hundred battlesuits, three hundred orcas filled with loyal fire warriors, supported by a tribe of the mercenary Kroot, boarded the vessel, and destroyed all the munitions in a great storm of gunfire and screams. Now helpless and unarmed, the battle-barges were easy meat for the reinforcements that came to wreak their terrible vengeance upon the hated Astartes. Kasar-princes from across the Enclave burst into the system with their attendant fleets, spewing glistening arcs of blue and purple energy into the stricken behemoths. Missiles and ion batteries of a dozen different configurations and designs pumped their destructive force into breaking apart the ancient Terran constructs. Armour plates splintered and blistered, men and women howled as the void reached in to snatch away their lives in a fiery instant, and slowly but surely, both the great ships collapsed under the pressure, tumbling into pieces like the decomposing corpses of whales.

It was said Flaegren went down with his ship, insanely ordering his men to stop dying, as the air was sucked from the bridge. He died hacking apart his own minions as they treasonously asphyxiated on the floor at his gilded boots.

This is, of course, but a brief glimpse into the actions of the Tau of this period, as destiny called out to all races in the wake of building giants in both the void and the warp. Soon enough, the Tau, the young race turned into a cynical monstrosity by grief, were forced to reassess their place in the galaxy, and to choose a side in the final great and enduring conflict of our (and indeed all) times. For it was coming, and no dynasty would be secure from it in the end.
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Re: The Age of Dusk: The 'Lost' Files

Postby LordLucan » Sun Oct 20, 2013 11:53 am

Additional Background Information 3: The Asur Revenant: The actions of the Eldar .

It would be remiss of this history to ignore one of the prime movers throughout the Eternal War. By the close of the second Age of Strife, to an outside observer, the Eldar race would have seemed utterly extinct, save for those last few burning embers. Indeed, most of the vast Craftworlds were naught but ghost ships, rumbling silently with the souls of the countless dead Eldar slain in the hopeless task of awakening their god of the Dead, while others were victims of the great Chaos Empires and Necron uprisings in the ascent throughout that darkest of times. Of the Craftworlders, only Biel-Tan remained active and defiant, attracting those few outsiders and rogues of their race to them, and forging a moderate empire of hundreds of worlds (though these remained scattered across the galaxy, thus making their empire seem impossibly diffuse and hard to notice).

Yet, this is but a fragment of the Eldar race in total. For, running through the veins of the webway like black Tar was a realm which had never stopped, and never repented of their actions.

Commorragh. The Second Age of Strife had a different name in the Dark City of Sin. It had been considered a golden age. With the fall of the Imperium, all order vanished and collapsed. Once secure worlds across the galaxy were now helpless before the Dark Kin and their ever-draining souls. Worlds were repeatedly ravaged by the Dark Eldar Kabals. Slaves souls and tortured screams filled the City in a great tumult. Yet, for all their building prosperity, the drain upon their own gangrenous souls grew too. Their raids were ever more frequent as the coiling embrace of slannesh tightened as her power built in the anarchy of the wider galaxy.

The Dark Eldar continued on as they had always done, driven by insanity and malice and utter evil. They continued to conspire against one another and the dark pits were ever-filled with the shrieks of the damned and the dying. And at the centre of this all, was Vect. The Overlord of Commorragh, however, was truly mad. One of the eldest beings alive, the Dark Lord’s life drew on long beyond his ability to rejuvenate his soul; millions upon millions of slaves and minions had to perish every day to keep his soul from being drained away like bile in rainwater. He grew desperate and ever-more dangerous as his mind began to slip from him. To begin with, this mania was merely a deception; a lure to draw out conspirators against his position. But after thousands of years, deception became truth, and Asbruael Vect became something far worse than a monster and a Tyrant to the dark Eldar; he became a liability and a threat to all Archons.

Kabals who didn’t bring back sufficient souls were destroyed as they entered the Port of Lost Souls, and their ruins were picked over by the parched and rival Archons alike. His punishments for perceived slights and threats against him were brutal even by his own standards. Some Archons were carved up into a thousand parts, re-grown through the oceans of agony generated by the Haemonculi, and each one was then butchered and tortured, before being deposited upon Slanneshi daemonworlds.

Yet, there was but one Archon who could hope to challenge Vect’s entrenched position. Lady Malys. Disgruntled Kabals flocked to her banner secretly, and the old Noble houses slithered to her throne with tributes of the caged screams of billions of wailing infants and the hearts of an entire race made extinct in her name. And it was not just they who had her ear. The Harlequins, it was rumoured, came secretly to her chambers, and danced the secret dances that nobody knew. Secrets and prophesies and words uttered only once and never uttered in all the countless eons of existence before or since. (The rumours of bladed shadows that descended upon worlds assailed by the Nightbringer’s forces during the eastern campaigns are perhaps not so far-fetched as once believed... but this is another story...)

Yet the Dark Lord was not without his own allies; his sycophants and those Eldar who truly wished to see the world sicken and misery to reign, simply to see what would happen, and how it could be rebuilt in a vile manner of their own choosing. At every level of the twisted Hierarchies of Commorragh, a new division was brewing, amidst the various and multifaceted feuds and ambition which was normal and encouraged across the twisted realm.

Of course, to the outside galaxy, this was an unseen war, but it was not unfelt. The Dark Eldar were being bred on an unprecedented scale, and the Haemonculi rejoiced as they could breed more eventual fodder for their labs. Abominations were released on millions of worlds across the galaxy, and no one could comprehend what these misshapen things were, or why they so desperately tortured, raped and destroyed them. Raids became even more frequent, as the raw material that formed Commorragh’s bedrock was in ever greater demand.

While ambition brewed in the dark city, the rest of the Eldar race was not idle. Biel-Tan engaged in a war against the Eastern Chaos Imperium. The realm of renegades and brigands was vast, bordering both Vulkan’s new Imperium and the western domains of Abaddon himself. Yet, it was a cumbersome beast, with little order beyond the great fleets of Huron Blackheart, the rotting heart of the Chaos Imperium. The war was predominantly a naval conflict, as the Eldar made up for their lack of numbers by using Waystones and spirit gems to guide and control the massive numbers of orphaned craftworld fleets, greatly bolstering the numbers available to Yriel. Yriel was a genius in void warfare, yet Huron, despite his age and his increasing chaotic taint, was also a master of fleets.

There were far too many naval actions, spread across centuries upon centuries, to document in their entirety here. For Yriel was a persistent threat and nuisance to Huron. His ships were arrow-swift and they only fought battles when they had no other choice. Most of the time, they avoided his great Corsair armadas. When they did strike, it was while Huron’s armies were occupied in other wars against lesser Imperiums and against Abaddon and his Legions or the Astartes Commanderies of Vulkan. Whenever Huron was weakest, Yriel struck. It is testament to the skill of Huron and his Lieutenants that these battles were rarely one-sided; they always knew of some means to reply to the Eldar. Indeed, Huron’s familiar whispered of coming threats weeks before they arrived.

One such battle was in the system of Maniforge, where Yriel came close to being destroyed. The world was a Dark Mechanicus forge world; a world infested with the Obliterator plague right to its very core. Huron’s vessels, limping back to an allied port after a failed campaign against the Lead Bastion, one of Grand Sicarium’s core worlds, were attacked by Yriel’s hidden Void Stalkers, cruisers and wraithships as they burst into reality. Like daggers through silk, the Eldar engaged the chaotic vessels, laying waste to hundreds of vessels within hours. But Huron had picked the Maniforge for a very particular reason. He had made a pact with the Deep Entity known as Valchocht the Maker, the Ravager of Terra, Lord of the Obliterator contagion. These great Daemon was promised all of maniforge, as well as the sanctified sacrifices of two hundred betrayed Red Corsairs. But what really sealed the pact was the promise of bright Eldar souls to devour. Eldar were so very rare, and it would please Valchocht to deny the young upstart God Slannesh some of her prize delicacies. When Yriel destroyed the first wave of chaos vessels, he sealed the deal, and maniforge opened. Valchocht and his ilk were daemons from the deep warp; ancient and vast beyond all imagining. When he was reborn upon the plane of flesh, he bodily possessed all of the wrecked hulks at once. Vine sof sulphurous daemonflesh and churning technologies flowed between the ruins, knitting them together into an behemoth as vast as a star fort. Huron eventually arrived hours later, and the battle of Maniforge began anew. Both sides were heavily battered and brutalised and not one vessel escaped unscathed. Yriel’s flagship was almost consumed by a great destroyer-wide maw which burst from Valchocht’s stolen flesh of steel and souls, but skilful piloting and the spear of twilight spared him of this end.

Another engagement in the long war led the two enemies to almost be destroyed by a third force, when they became becalmed in the dead warp around the Angylworld of Zone. Their engines failed and their crews became sluggish and weak, as the cold influence of the perfectly symmetrical world of order and obedience spread out from it like a vile halo. Luckily, they managed to repair their vessels just as their sensors picked up the great silver pinions of the Angyls of the Star Father, come to break their spirit and enslave their minds. Biel-Tan would never bow.

The hollow tombworlds that were once the craftworlds echoed with the sounds of skirmishing and violence. Bands of looters and pirates attempted to ransack these ancient worldships for their hidden technologies and the secrets that lay within them. They often learned too late that the capering ones in their cloaks of many colours still defended their kins’ graves. And yet, Craftworld after Craftworld was pillaged by some great force, which could evade the defenders easily. They did not cause damage though, and they only took one thing. Each craftworld found their Avatars spirited away. Only gory offerings and broken spirit stones marked their passing.

When the war of Commorragh finally came, there was carnage (which will be detailed further in later parts). Yet, soon, the two rivals found that a far greater war had come to the galaxy, and for once, they could not hide from it, for it came for them. The full extent of this war will become apparent in later sections, but the Dark Eldar experienced their first real taste of this conflict when the great Jackal God began in earnest, his war upon the webway. Though the deceiver had little power there, the greater war had begun to awaken his more... esoteric allies from their slumber/imprisonment/banishment. The Ophilim Kiasoz, that great unknowable terror, had dimensions that bisected the webway in certain sections. What is more, it had allies amongst the Dark Eldar themselves; creatures that had bonded themselves to the anomaly through some means mortals were not meant to know.

The dark Kin would fight in the war for existence, in the inky blackness of the Mandrake's trap, or they too would perish.

And of course, all true Eldar grew to fear and despise those who rose from the Crone worlds, led by that mongrel fend, whose name was twice-antagonist; Ysgar Oppugnant. Those eldar who were favourites of the Deepest Warp, brought back to drink deep of the fall of flesh and the ascent of excess. The Chaos Eldar, who would attempt to bring the galaxy to its knees, at the head of the impossible Draziin-Maton, whom gathered for the End.
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Re: The Age of Dusk: The 'Lost' Files

Postby LordLucan » Sun Oct 20, 2013 11:55 am

Additional Background Information 4: The Blind Eagle; The Empire of the Theologian Union.

At the close of the Second Age of Dusk, the very heart of the Ophelian Imperium was suddenly and violently ripped out by the sudden and thunderous birth of the Star Father. The entire world was dragged into the warp and becalmed by legions of Angyls. It became the Angylworld of the ArchAngyl Malcador, and reappeared as a world of thoughtless drones deep within the Storm of the Emperor’s Wrath, many thousands of light years removed from its former location.

This loss was a near fatal blow to the Ophelian Imperium. In one fell swoop, over half the Sisters Thanatine (the Elite monastic Military Order which formed the elite core of the petty Imperium’s colonial forces), as well as the Ecclesiarch and most of the Cardinals versed in Saint Karamazov the Martyred’s Doctrines of the faith, enforced as the official faith in the manic realm. The Imperium’s precarious administrative organisation was compromised and rendered inoperative.

Within ten years of M51, the Ophelian Imperium had descended into anarchy, as the Governor-Kings of the thousand-strong Empire fought and bickered in bitter conflicts of succession between each other, sometimes besieging their own fellow Imperial worlds with their PIFs (Planetary Invasion Forces) and what ships they could spare. Though trade continued betwixt the realms, it was carried out with paranoid wariness; much revenue being expended on simply defending cargo fleets from attack during their long short-warp jump journeys between the strongholds of each individualistic despot. Some Governor’s were utterly unscrupulous, hiring outside human and alien mercenaries ( even Krieg Serf soldiers) to overcome their rivals, often entering into surprisingly disadvantageous alliances in order to assert their claim Capital-status for their own world, and desperately each tried to get their own candidates elected by the Cardinals to become Eccliesiarch.

This of course meant that the Ophelian Imperium was much weakened at this time, and many of the border worlds were sacked by opportunistic enemies, such as the carnivorous amphibious Cythenan empire, and the Vazineren Imperium, with its cadres of Psychons, terrible soldiers recruited solely from the mounting Psyker population of that particular Imperium (which was formed around an unstable warp rift known as the Kazid). It was at this point, after years of anarchy, that the Tallern Imperium really began to take an increased interest in their troublesome neighbour.

While the Ophelians had been laid low by the events of the Age of Strife, the Tallarn Emperors and their Nobles ruling over their many thousands of worlds managed to endure the terrors which destroyed many of their weaker neighbours. Through a combination of cunning and logistical might, they fought off hundreds of major invasions during the first century of the Age of Dusk. The rise of the Vulkan Imperium was fortunately timed, its expansion drawing their hateful eyes of many of the worst and most powerful nations and races of the galaxy, including the Twin behemoths of the Eastern and western Chaos imperiums.

Thus, they were in a strong position to take advantage of the Ophelian Imperium, orphaned of its former Capital. It began under Emperor al-Fonze Ma’karib II of Tallarn, in 132.M52, during his campaigns of reconstruction in the northern fringes of the Ophelian Imperium. He besieged and took these worlds forcibly, but was incredibly merciful in his treatment of these worlds after their defeat. He permitted the terrified Lords of the Hive cities to buy their passage of retreat from the worlds, and he did not install massive colonisation forces on the captured worlds, but instead sent preachers and supplies to help rebuild the smashed and in some cases starving populations of these worlds. Forced conversion was kept to a bare minimum. Yet, al-Fonze’s assassination by one of the mysterious ‘Heracles’ Faction of ex-Temple assassins meant his campaigns were halted after only seven years. Nevertheless, the impression was made upon the Ophelian population (at least in the outer worlds).

In the 160s of M52, the Governors of the outlying Ophelian worlds began to cooperate to a greater degree against the old guard of the Inner worlds, who still looked inwards in despair of their lost capital world. They looked to the Tallarns to aid them in this task. They offered the Tallarn ruling aristocrats trading privileges and even lands and estates upon their worlds, in exchange with funding and weapons in order to face the inner worlds, who maintained most of the Ophelian Imperium’s manufacturing worlds and subordinate Forge Worlds. The many fleet engagements, pitched planetary sieges and raids that ensued could fill a dozen history books themselves, but in the end, the core worlds were driven into a corner and forced to sue for a truce. The Thrarantine Guard (who had expanded to a massive size during this period, as they were seen as the most Theologically ‘pure’ force in the secular conflict) arbitrated the terms of the treaties, and their was a semblance of peace. Nevertheless, the Tallarn were now intrinsically involved in the diffuse and fractious politics of the Ophelians.

Over the centuries, the two Imperiums began to merge, via dense trading corridors that (though they took many years to traverse) provide wealth and prosperity to the rulers and their magnates. At the council of Thezibebe, hundreds of Tallarn-orthodox, Ophelian Kazamarovite and Ascensionist Cardinals gathered to discuss the election of a new Ecclesiarch to once more unite the faith of the ‘true’ Imperium. The debate was not a success, and had to be called off after many of the lesser radical sects tried to set fire to the debate podiums, and the Ascensionists caused a planet-wide riot in which four hundred thousand acres of industrial sprawl became a mangled warzone as vast hordes of zealots and fanatics battled like insane animals in the streets.

Between 100.M53-200.M53, it was said that at any one time, five Ecclesiarches and ‘anti-Ecclesiarches’ were in place on Pontifical thrones from Tallarn itself to at one point a small mining colony in an unstable star system. Each claimed to be the true Ecclesiarch. Despite this schism amidst the clergy, the worlds themselves became closer, and their cultures began to merge and develop. Fear of the outsider and the xenos began to mutate into a creed of ‘Humanism Absolutism’; that is, the creed of Human survival at all costs. Humanity must survive, and let everything else be damned.

In 487.M53, Emperor Santargo III of Tallarn crowned himself ‘Lord Protector of the Imperial Mysteries’. This strategically side-stepped the theological issues of the newborn super-bloc of Imperiums, and allowed him to justify his secular campaigns, and to impose military tithes upon the worlds nominally under his thrall. Though the worlds of this Imperium were still bitter rivals for the most part, Santargo could still launch his huge crusade to expand the realm in 568.M53, gathering together a force of diverse colonial troops and mercinaries, held together by the Thrantine Orders, other growing religious warrior fraternities and sororities, and the iron will of the Emperor Santargo himself, who went to war in one of the perishingly-rare Leviathan Moving fortresses . Though he died before even his first crusade could be completed (due to the monumental distances involved, and the poor quality and pitfalls of Astronomicon-less warp travel) his sons and grandsons managed, over the next hundred years, to swallow up a dozen other Imperiums that bordered the Ophelian/Tallarn alliance, subsuming them into the great web of commerce and religious violence which codified the realm of ‘Imperial Mysteries’. Also, during this period of expansion and conflict, a centre of commerce built up around the ruins of a former Star Fortress known as Haanab the Ravaged. Here, trade from across the sprawling realm came, and the ruler of the space station was often a key figure in wider decisions on tithes and tax and what could be imported. Santargo XXII had this fortress massively expanded with subsidiary-stations and had asteroids towed into orbit with this expanding colossus of industry and trade. He then declared Haanab the new capital of the realm of Imperial Mysteries and himself its governor (even though he was on campaign for his entire life, and never once visited the fort himself), with little objection from the powerful nobles and Governor-Lords of the Imperium, as it was relatively neutral.

It would be a mistake to consider this realm of captured and consumed Imperiums to be a singular super power that that point. It was a huge area of space, covering a huge swathe of the south-west of the galactic plane. Such a realm could not be administered by a government with such slow FTL capable vessels, and for much of the time huge sections of the ‘Empire’ were like lawless realms of border princes and robbing Wolf Packs of bandits, and squabbling Governor-Lords vying for advantage or pressing assumed claims of heritage. Amidst this anarchy and misery, there was the undercurrent of a building popular faith. The Emperor of the wasteland.

There were no longer any survivors from the time before the Second Age of Strife, and no man had ever seen or heard of the Emperor’s actions beyond vague recollections of priestly chroniclers, who had hastily scribbled down scripture from memory after the loss of all the written records of the Ministorum upon Ophelia. Thus, the image of the Emperor became horribly distorted. The vile concept of the Corpse-Emperor merged with the creed of human survival at all costs, turning the Emperor into some legendary undead figure of vengeance and pragmatic, who ruled a universe of broken worlds and failed systems, yet refused to relinquish them, like a jealous child. This creed was paradoxically both horribly cynical yet fervent in its prosecution and practices. A faith of nihilistic mania, where only suffering and miserable stubbornness could get one closer to your god. So what if his empire was of ashes and ruins? It was still HIS. His ashes. His ruins.

When a necrotic warp plague ravaged the allied Imperiums in M54, the tenuous hold of the Tallarn Emperor’s was undone, and a power vacuum was soon created with their failure.

The Cardinal known as Ceylan was to be the very man to fill this void. His name would grow to be one whispered in awe and utter terror by his subjects. This cardinal began his life as a mere clerk in one of the priestly houses of sanctioned invention, where he made friends easily and swiftly, due to his serpent’s tongue and charming demeanour. All of which hid his great pathological personality and truly evil ambition. Through a series of coincidences and sinister ploys, he manipulated his way into the priesthood, worming his way right into the meat of the Ecclesiarchy like a maggot in meat.

He used his power and influence to place his friends into powerful offices and in particular patronised the work of his questionable-disciple Deng-Vaal. This man claimed to be a warp scientist, and made a major breakthrough in the method of warp travel. He found if one could torture psykers and witches sufficiently, and somehow captured and stored their torment and lingering death-screams, one could power a ship through the warp at tremendous speed. Ceylan quickly seized upon this idea, taking it as his own and tying it into the natural distrust for psykers prevalent in the realm. He turned this process into a form of benevolent penance; the death of the psyker would purify both their soul, but also allow the Emperor’s children to spread to the very furthest reaches of space. He managed to acquire Secular support from a number of prominent Tallarn old-born Noble houses, as well as the favour of some of the radical factions who desired to build a stronger Empire, under a powerful leader.

As reward for his discovery, Ceylan was granted the position of Ecclesiarch by his fellow Cardinals. His exact theological leanings were always slightly in question, but the devious man could never be pinned down to a single definitive answer, and thus was elevated to the post without noticeable opposition. For the first time in a long time, there was only one Ecclesiarch of this Imperium. As the ‘Excruciator’ Engines were being created and tested by the forge worlds under Vaal’s watchful gaze, Ceylan subtly and smoothly began to undermine the central faiths of the Cardinals, playing them off against each other, but avoided any responsibility himself by claiming he was merely arbitrating between wronged parties. As he sowed discord there, he discreetly promoted the more popular faith of the Emperor of the wasteland. He stealthily inserted known rhetoric used by the Creed in his sermons and speeches. Just as the faith of the Imperium was becoming unified in religious wars and reform, the means to propagate this faith across the entire Imperium was finally completed and made widespread use of. His influence grew as the Imperium consolidated itself via the new cruel means of breaching the warp.

Eventually, with this greater unity there came a chance for a new Emperor to take over. Naturally, Ceylan manipulated the processes of selection and influence, until a candidate of his preference was selected. Ceylon made sure never to publically claim leadership or secular power over the Imperium, but rather worked behind the scenes. The Tharantine and his own spy network, known unofficially as the Aquila-men, discreetly carried out his orders and kept the various other armies and factions within the Empire under control. As a final demonstration of the new focus of human unity of purpose, the Emperor renamed the Empire the Theologian Union.

By M55, the Theologian Union was the third largest human Imperium in the galaxy, able to hold its own in campaigns against the very largest of empires. Initially, the Union struggled to maintain a strong focus, for the source of direct outside enemies to attack were few. They were engaged with semi-persistent wars with Pirate nations, Hybrid Cults of strange aliens with bulging heads and snapping claws. And a large scale siege of the world of Rokfal, where the race of feral greenskins had made a sudden and unheralded resurgence, smashing the industry of the planet almost annually, as the force of barbarians continually threw itself against its attackers with mindless vigour, getting stronger every time, as if feeding upon warfare itself for nourishment.

However, Ecclesiarch Ceylan the first Found the perfect foe when Vulkan sent his envoys to the Theologian Union, bearing banners of compromise and hope. When the envoys refused to show fealty to the Ecclesiarch (the Emperor’s representative), the Emperor cast the ambassadors out. Ceylan began to order the preachers of the Union to spread themselves amongst the people, and spread the word. There was no Primarch upon Armaggedon. There couldn’t be. They were dead. This ‘Vulkan’ was a daemon disguised as a primarch, they claimed.

And so it was that the blind men of the deluded realm of the Wasteland Emperor turned their hand ever against their own kind. In their own way, these vainglorious zealots brought upon themselves the terrible events that marked the Dusk of all things, in the final war of conclusion and defiance.
Check out my debut fantasy novel from Fox Spirit Books, The Hobgoblin's Herald ( If you've read it, please rate and review it on amazon; I'd be eternally grateful. The sequel, Eater of Names, is out in 2018, so watch this space.
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Re: The Age of Dusk: The 'Lost' Files

Postby LordLucan » Sun Oct 20, 2013 11:59 am

Additional Background Information 5: The War-race Tempered: The Ork Risen.

In the opening years of the Second Age of Strife, the orks as a race battled their nemesis, the New Devourer, and in doing so were destroyed in that titanic struggled which raged across hundreds of sectors. Though they had not been aware of it, their actions had inadvertently saved the entire galaxy from the New Devourer. While their war had been futile, it had delayed the hybrid Tyranid-Ork menace, which eventually found itself drawn away to fight some unseen foe beyond the galaxy. In the midst of the horrors of the strife age, people dared to hope that perhaps the orks themselves were made extinct in this great conflagration.

The audacity of hope is so easily quashed, for the Orks yet lived.

Minute spores and fungal helixes were left behind on the millions of abandoned greenskin worlds. However, it would take many thousands of years before the spores could fully recover, and spread like a bacterial plague through the undergrowth and organic matter which flourished on their former worlds. One such planet was the world of Lexin Fidorich. The humans there had come from the nearby Feudal Technocracy known as Shunter-beerne, who had eagerly captured this nearby world, which was impossible fecund and fertile. By M52, Lexin was a flourishing world of diverse environments made tame by the sterile crop-scienc eof the cybernetic humans who tended this veritable garden. However, soon the Feudal Hyper-lords of the Shunter-beerne found their woods and forests infested with strange red beasts with ugly tusks and a belligerent attitude. This was intolerable, and long-limbed game keeper constructs cleansed the biomes of these beasts with gunshot and flame.

This was a mistake. Smaller green creatures began to appear in the woods. They watched and scurried through the woods. Occasionally they would steal children or set fires, and stole massive quantities of metal sheeting and cut down sections of woods. Again, the long-striding machines killed most of them; but not all. Those who were birthed afterwards filled in for their fallen, and the building of crude settlements began.

Within the space of a decade, Feral monstrous warbands were roaming across the planet. Tranquil glass cities were smashed by the tread of hundreds of vast squiggoth beasts, and the crude firearms of their riders. Throughout the now-infested woods, an ancient cry not heard in millennia rang out; waaaaaagh!

More and more powerful constructs were deployed on the surfaceby the Shunters, with ever deadlier weapons, but this only speeded the advance of their foes. Soon they had to abandon their planet. They did not possess exterminates grade weaponry however, and thus they could not prevent the Feral ork spread.

This story reoccurred on dozens of sectors and systems across the galaxy, followed by hundreds upon hundreds after that. In particular feral orks tended to thrive just on the cusp of the various inter-power struggles which were ongoing across the galaxy; there were veritable masses of feral orks on the border with Grand Sicarium and the Kassars, as well as the unruly space between the Thexians and the Tau, and on the fringes of Maelstrom space. One of the Demiurge brotherhoods (The collective of Hashut) even began to enslave feral ork bands for use in their schism against their rival Brotherhoods. As the shattered galaxy had no singular authority to recognise this building force, every lesser faction assumed these were localised threats and barely contained them.

However, these feral bands of barbarians were naught but the wisps of powdered snow before an avalanche. At the close of the 52nd Millennium, there were signs across the galaxy. Feral orks were driven into fits of prophetic madness, and weirdboys chanted and babbled insanely. Something churned up the warp, and the powers realigned, for they could sense what was coming back.

The Orks were returning. But not simply orks...

It began on the planet of Galgoroth, a rich mining world which had the protection of a coalition of minor xenos and human enclaves. The year was 999.M52, and the world reported fearsome warpstorms; the biggest seen since their records had begun (in practice, their records hadn’t begun until M50, during its founding). It was then that they detected that a space hulk had translated into the system, a Hulk known as St. Jollepur’s Bane.

Their Managing Governor-Director was not pleased. Hulks were dens where minor xenos (perhaps even an isolated gang or feral orks had managed to survive in the warp upon the hulk?) and pirates infested the hideous amalgams of vessels and asteroids. He had experienced hulk-drift while on another core-wards world centuries before, and he disliked what they promised. The world’s PDF and system ships would have to be diverted from guarding his planet from real threats, to mop up the degenerate scum that would surely be squatting within its haunted depths.

So, reluctantly, he unleashed his large fleet to engage the hulk on its brief incursion into his planet’s local area. His fleet was composed of old mass produced Tau cruisers re-fitted for human use, Vulkanian vessels traded with the rising human power, and even some antique Mars Cruisers were amongst this diverse and lethal armada. On board the transport vessels, Krieg Serf Soldiers, Kroot and Fremen were hired on Galgoroth’s ruling Corporation’s expense, alongside a Free Company of Obsidian Falcon Astartes and as much of the local PDF forces he could afford to send in support.

Eventually, the fleet reached the hulk. Initial scans and intel gathered by the fleet showed that the hulk was like nothing they had ever seen before. The hulk was no longer merely a mass of weaponised ruins drifting through space; it was a warship. Uniform, sturdy armour covered its colossal flanks, alongside thousands of rows of vast weapon batteries and gun emplacements. And jutting from its shark-like sides were great spurs and towers, from which it seemed an entire fleet was at dock. That was when the firing started, and communication was lost with Galgoroth. The skies were aflame as the battle raged for almost three days. Ships were blown apart, or pulled open by tractor beams and high explosive ordnance, as well as more arcane and strange weaponry deployed by the new foe. Enemy soldiers were teleported directly into enemy vessels, and proceeded to massacre everyone with extreme efficiency, barely a sonorous growl escaping the butchers’ lips as they killed.

Only a handful of vessels returned to the mining world, including the utterly-mauled Strike Cruiser of the Obsidian Falcons. Their leader, Captain Eregious, immediately deployed one of his squads to the surface of Galgoroth. The Governor demanded to know what was attacking them. Was it xenos? Pirates? Enemy Marines? Orks?

Eregious responded with a simple phrase. “Those are not Orks...”

His squad attacked and broke into the treasure vaults of the world, securing their payment before deploying back to their Cruiser. Eregious refused to stay and defend the world, because he wished to preserve his brothers. For the foe arrayed before them was too powerful and too numerous to defeat; not with such depleted resources.

So, the Galgorothans waited and fortified their planet as the bulky, well-constructed warships of the enemy hurtled towards them. The Kill Cruisers and huge battleships of the enemy easily swatted away the System Defence Ships, and deployed their ground forces after a bombardment of all the centres of military resistance. City-scale factories were dropped directly upon the planet, and began to work as soon as they slammed to the ground with a thunderous rumble that resounded across the mountains themselves. The few pockets of resistance remaining were dealt with by hulking armoured figures that deployed right at the heart of their battlelines, stepping through warp portals with ease. They wielded weapons like bolters, but far more destructive, alongside strange weapons, such as a device which teleported not gretchin, but miniature plasma warheads inside the bodies of their opponents. After barely two days, the planet was conquered, and those humans not slain in the bombardments were rounded up and used as slave labour in the mining districts, which were expanded and enhanced by the mysterious foe, who deployed huge titan-scale excavators and walking machines to heft out vast quantities of raw material for the hundreds of factories deployed by the orbital fiends.

This was the galaxy’s first taste of the new greenskin race. Ten Hulks at least were reported with similar modifications, but that first hulk remained the largest of this new phenomenon. These creatures did not call themselves the orks, but rather merely called themselves ‘War’, or at most ‘the War of the Krork’. Few people have subsequently breached the armoured hides of the War-Hulks, but it is claimed that the Krorks are in fact the commanders and driving force behind this new breed of elite Ork. It is theorised that these new creatures are in fact modified gretchin or grots, altered to be tacticians and schemers beyond the ken of the larger breeds; it has to be noted that no smaller greenskins have been sighted within the battle-hosts of ‘the War’. Who manipulated them or remade these intelligent creatures remained unknown for many millennia, during the age of intertwining fates, but we shall get to that in due course...

The warriors of the Krork were a distillation and perfection of previous ork concepts and natural abilities. Each warrior wore flexible powered armour, which captured the spores released by them and sealed them in flame-proof canister inside the suits. These canisters were collected after a battle, and were taken to their manufacturing shops or their hulks, and dozens more generations of orks were thus spawned, or the spores were carefully cultured and spread upon worlds deemed perfect for Ork-forming. The powered armour also further enhanced each ork’s strength, and was flexible enough to expand as the ork expanded.

Each soldier ork was first forced to fight against hundreds of its peers inside the war-hulks, and this swelled each beast to vast scales. Most were taller than even an Astartes warrior when they were finally allowed to construct their armour and weaponry, which each and every ork instinctive knew how to build, unconsciously building their gear according to the exact specifications of higher authority, tailoring their weaponry to be optimised for whatever battlefield they found themselves on.

Though the unseen ‘brainboys’ of the numerous hosts were never seen on the battlefield, powerful War-bosses led the armies of each Hulk, and were brilliant tacticians, as their size naturally made them more intelligent, each war making them more efficient and more intelligent. Each Hulk, though separated by lightyears, had some means of psychic communication with their fellow Hulks, due to either the psychic might of the brainboys, or their manipulation of psyker Orks placed upon modified warp-reading thrones as a form of telepathic network.

Needless to say, these Krork hosts spread quickly, and created numerous huge empires. The thirsting Bloodknights of Baal were fought to a standstill around the Juerellian warp gate by the Krork, denied their prise of a whole world of mortals which they could taint and then drain to stave off the black rage. A task force comprising of two whole Commanderies had to be deployed to drive off an Armada of Krork who had managed to cripple the logistical supplies of dozens of Vulkan’s systems. That war was known as the war of renewed vengeance, and eventually the forces of Vulkan (only after the sacrifice of the legendary hero Lord Captain Hexatrin of the Silent Panthers Commandery) prevailed, but the Krork could not be finally defeated, as they divided their fleet and began a guerrilla campaign which lasted for five hundred years. Numerous battles and wars were found against krorks across the Western and Eastern Chaos Imperiums, and both factions lost dozens of worlds to the disciplined invaders. Abaddon managed to defeat a Krork force by utilising the planet-killer’s awesome firepower to destroy a war-hulk, which seemed to be the only method of permanently crippling a Krork Armada.

The Krork had special hatred for their feral ork brethren surprisingly, and often accelerated asteroids into planets with them on, or made a special effort to exterminate the entire population of feral greenskins on the ground, before burning the mountains of corpses.

The Krork were a menace to all factions, for they seemed to have declared themselves to be a war against all elements of the galaxy. From the Star Father’s dread Angyl-worlds, to the blasted ruins of the Shatter-wake and their bone-feeders, the Krork were fearsome opponents. In particular, they seemed to lose some of their cold demeanour when fighting the necrons. On some instinctual level, they just knew what their eldritch function was, for it was encoded into every fibre of their green, war-forged flesh.

It was not until the infamous Alliance of the Fringe, that even the notion of concordance with other children of this galaxy occured to them.

Their faith was unknown. All that the world at large could decipher of their brutal, complex language spoke of ‘awaiting the two, the facets of the god-mount’. Some claimed, in those early years, that they were merely referring to their primitive ancestor gods, Gork and Mork.

Alas, if only it had been that simple. The true relevance of their creed would not become evident until it was too late to stop what had been started. But that conflict shall be documented in a later section, once these chronicles have been properly reinforced to withstand the telling of the tale of the Nex-
Check out my debut fantasy novel from Fox Spirit Books, The Hobgoblin's Herald ( If you've read it, please rate and review it on amazon; I'd be eternally grateful. The sequel, Eater of Names, is out in 2018, so watch this space.
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Re: The Age of Dusk: The 'Lost' Files

Postby zolohunter » Sat Oct 26, 2013 1:37 pm

Its good to see that you brought over the old section from the old forum, LL; however I notice that you forgot about background information 1: the start of Vulkan's Imperium.

Great Work as always :D
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Re: The Age of Dusk: The 'Lost' Files

Postby LordLucan » Sun Oct 27, 2013 10:11 am

Section 1 can be found on that link at the start of Age of Dusk's thread on here. I've only added the files folks can't find on that link; the 'lost files', as it were.
Check out my debut fantasy novel from Fox Spirit Books, The Hobgoblin's Herald ( If you've read it, please rate and review it on amazon; I'd be eternally grateful. The sequel, Eater of Names, is out in 2018, so watch this space.
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Re: The Age of Dusk: The 'Lost' Files

Postby HafezFromParadox » Sun Oct 27, 2013 2:07 pm

So you rewrote the last part of Section 3? Because it was previously

And of course, all true Eldar grew to fear and despise those who rose from the Crone worlds. Those who were Her favourites, brought back to drink deep of the fall of flesh and the accent of excess. The Chaos Eldar, who would attempt to bring the galaxy to its knees, at the head of the impossible legions that gathered for the End.
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Re: The Age of Dusk: The 'Lost' Files

Postby librisrouge » Sun Oct 27, 2013 4:08 pm

Thanks for posting these, almost makes me want to re-read the whole Age of Dusk. Have you ever considered posting it all (or large chunks of it) in PDF format? That and Nightmare?
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Re: The Age of Dusk: The 'Lost' Files

Postby Sumeragi Atsukuni » Tue Apr 19, 2016 12:30 pm

I have read it their :

And their :

Just saying. Just in case some people want a complete and clearly visible version.

I shall comment it soon. Probably. When I writte "soon" it actually means sooner than when they say in trailers for cinema.
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